Tree 3D Model

3D Tree Model — high-quality realistic tree asset for your CG scenes and architectural visualization. Ideal for landscapes, nature settings, and outdoor environments in Blender, Unity, Unreal Engine, and other 3D workflows. Flexible placement for close-up or wide shots.

Tree 3D Model

Overview

High-quality Tree 3D model designed for realistic outdoor scenes, game environments, archviz visualizations, and CGI projects. This detailed tree asset is optimized for production use while keeping a natural look—perfect for landscapes, parks, streets, forests, and background scenery. Easily integrate it into your pipeline to create rich, believable environments.

Usage patterns:

  • Game development: Use as a standalone tree asset or as part of forest/urban greenery sets to add depth and atmosphere.
  • Archviz & environment art: Place around buildings, pathways, courtyards, and landscaping layouts for natural realism.
  • Film & motion graphics: Use in exterior shots, establishing scenes, and compositing workflows.
  • Realtime rendering: Great for Unreal Engine scenes and other realtime pipelines where vegetation detail enhances immersion.
  • Architecture visualization variations: Duplicate and scale for diversity in foliage density and street/park composition.

Included file formats:

  • MAX (3ds Max)
  • OBJ (geometry-friendly exchange)
  • FBX (industry standard for animation and pipeline transfer)
  • C4D (Cinema 4D)
  • BLEND (native Blender support)

Supported software: Works seamlessly with major 3D tools including Blender, 3ds Max, Maya, Cinema 4D, and Unreal Engine, plus other compatible 3D applications that support the included formats.

Bring instant greenery to your projects with this versatile Tree 3D asset—ready for importing, editing, and rendering in your preferred workflow.

Tags

  • tree
  • flora

License

  • Royalty-Free License.
  • Commercial and editorial use according to site license terms.
  • Redistribution of source files is not allowed.
  • Please review the full license details before using the model in published work.

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